Hell's Pestilence
Hell's Pestilence is a short 2D action platformer game where there is rodent outbreak in Hell and Lucifer needs your expertise in pest control.
Navigate seven hells with the help of Lucifer and explore your newfound power to clean up the pests crawling all over Hell.
Made for Godot Wild Jam #45.
Controls:
Controls | Action |
W/A/S/D or Navigation keys | Movement |
Left Mouse Button | Fire or UI Interact |
Mouse | Direction of Fire |
Platforms available :
HTML5 (Tested) , Windows binary (Tested) , MacOS binary , Linux binary
Credits :
Character Base :https://0x72.itch.io/16x16-industrial-tileset
Dungeon Tileset Base :https://szadiart.itch.io/pixel-platformer-world
Music (BGM) :https://freemusicarchive.org/music/Komiku/
Shader reference :https://github.com/Gonkee/Gonkees-Shaders
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Author | ViNk Games |
Genre | Adventure, Platformer, Shooter |
Made with | Godot |
Tags | 2D, Godot, godotwildjam, My First Game Jam, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
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Click download now to get access to the following files:
HellsPestilence_MacOS.zip 28 MB
HellsPestilence_Windows.zip 14 MB
HellsPestilence_Linux.zip 15 MB
Comments
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Wow! Great, really funny! I liked when you die and the Devil be like: "Here, let me show you how it's done!"
The only little problem I saw was that mice get stuck in corners easily.
Thanks for playing!
Now that I think about it, maybe I should have added difficult levels and scaling A.I based on them so that players can choose based on their preference of game time.
Maybe not so much. Like a little code to test if it's not moving and then changing the direction at random for some time.
Amazing game with a really cool story. The pests sometimes did not move which made it trivially easy but other than that i really like the idea! (the art style to) :)
Thanks for playing and I am glad that you liked it.
Adding too much A.I to pests made the levels difficult to play (the dumb player that I am) and overshot the total playtime (I was estimating around 2-5 mins max for completing full game). I felt that dumbing them down and reducing their numbers per level made sense to me for the scope of game jam.
But, optimizing difficulty level will be on top of my list if I want to pursue the concept further.